NB. Abstracts will be added as they become
available
Autumn
seminars, Spring seminars,
Summer seminars
| 
   Friday 4h March 2011  Title & Abstract
  : " Reducing Mortality
  from Bad Software" 
 See http://harold.thimbleby.net or http://mitpress.com/presson Friday 6th November  Title & Abstract : "Digitally Augmenting Traditional
  Play Environments" Digitally augmented toys and games are traditional toys or
  game pieces equipped with sensing technology, computing power and
  communication capabilities. This allows designers to incorporate novel
  virtual elements previously only available in video games without
  compromising the tangible and social benefits of traditional play objects.
  Through this digital augmentation, play environments have the potential to
  support users by providing them with context-aware information and services
  and thus to enrich play experiences and facilitate playful learning. In this
  talk I will present a number of digitally augmented play environments to
  demonstrate both the benefits of such an extension as well as the
  technological implementation. About the speaker: Friday 27th November  Title : " Robots are invading the classroom" Kate is a part-time IT and computing teacher and an Open
  University Associate Lecturer in Maths, Computing and Technology amongst
  other things. She worked in clinical biochemistry before children and then
  moved into education.  One day a LEGO set arrived in her class room and
  she has been playing ever since.  Kate runs a robotics club in school
  and school teams compete nationally and internationally in robotic
  competitions.  She uses her spare time to support other teachers and
  schools with robotic activities and is on the international technical
  committee for RoboCup. Kate will describe some
  of the robotic events that she has been involved with in school, some
  possible implications for computing education and will indicate possible
  future developments and research areas.   She will be bringing some LEGO
  with her. Friday
  26th February  Title
  & Abstract : "Design and delivery of game-based learning for medical
  education in Second Life" In
  view of the current interest taking place in the area of education and
  virtual worlds, such as Second Life, many educationalists have began to
  explore the benefits of applying game-based learning in these environments.
  In this presentation, the elements associated with game-based learning in
  virtual worlds will be discussed, focusing on the design process and how
  effective game-based learning activities can be achieved following pedagogic
  frameworks. Learning using games is seen as a form of driving learners’
  motivations and this is reflected in the design and development of the
  virtual respiratory ward at Imperial College virtual hospital which will be
  presented. About the speaker: Maria’s
  background is in Computer Science and Human Factors.  Maria is currently
  undertaking research in the area of game-based learning in virtual worlds.
  She initiated the Imperial College London Second Life region and she is also
  currently the technical lead and manager of this project. Her key skills
  include instructional design, coordination across distributed teams, business
  analysis and project management. She also has an in depth knowledge of
  International Learning Standards and their implementation across platforms. Friday 12th March  John Woodthorpe (Open University) Title: Using Web 2.0 technologies to support distance learners Abstract: The Open University has a long history of using a range of
  technologies to support distance learning. Students have often used signing
  up for a course as justification to buy a VCR and more recently, a computer.
  For many in the years from 1999 to 2005 their first online purchase was the
  set books for the OU's extremely popular online course "You, Your
  Computer, and the Net". As the level of familiarity OU students have
  with computers and the internet increases, we now find many have a greater
  experience of online services and a desire to use them in their courses. This
  talk will cover two contrasting attempts to provide an improved degree of
  interactivity. Firstly the results of a research project using a social
  bookmarking service to integrate student-generated resources into course will
  be described. Secondly, a new course in production will use a novel
  combination of hardware, programming environment, and online resources to
  allow students to experience and design ubiquitous computing devices. The
  course will be described and the hardware and software demonstrated. About the speaker: John has worked for
  the Open University in many roles over the last 26 years. Starting out as a
  demonstrator at Summer School, he has tutored several Technology courses and
  one Arts course. He is now a Lecturer in ICTs in Teaching in the
  Communication & Systems Department of the Faculty of Mathematics,
  Computing and Technology and a COLMSCT Teaching Fellow. Nadia Bianchi-Berthouze (UCL) Title: Embodied Interaction and Emotion Abstract: In recent
  years, we are assisting to the emergence of technology that involves and requires
  its users to be engaged through their body. This has opened the possibility
  to better exploit and understand this modality to capture, respond to and
  regulate users' affective experience. I will report on our studies aimed at
  using this modality to induce and to recognize affective states in users
  interacting with technology. In the first part of the talk, I will present a
  model of body movement as a modulator of player experience. Through
  experiment results, I will show that game controllers affording natural body
  movements can change the quality of engagement of the player and can induce a
  more emotional experience. In the second part, I will show that technology
  can capture the quality of the user's experience. I will present a system
  that learns to recognize the affective state of people from their posture.
  Whilst successful experiments have been carried out with acted postures, we
  are currently testing the system’s ability to detect the more subtle
  affective states of a computer game player. Friday 21st May Sally Jordan (Open University) Title:
  Short answer free-text e-assessment questions with tailored feedback Abstract: Can computers mark responses of 20 words or so as
  accurately as human markers? Can algorithmically-based systems mark as
  accurately as linguistically-based systems? The answers to both of these questions is yes and this seminar
  will explore (in a non-technical way) work that has been done at the Open
  University, resulting in the embedding of short-answer free-text questions
  into interactive computer-marked assignments (iCMAs)
  used by around 5000 students per year. Evaluation has investigated marking
  accuracy, student reaction to the questions and their use of the feedback
  provided. The findings have been interesting and, on occasions, surprising. About the speaker: Sally Jordan is a Senior Lecturer and Staff Tutor in Science
  at the Open University in the East of England. Her usual reason for visiting
  the University of Sussex is for OU residential school! Sally is course team
  chair of S104: Exploring Science and S151: Maths for Science and has done her
  recent work in e-assessment with funding from two of the OU’s Centres for
  Excellence in Teaching and Learning. Friday 11th June Dr Alastair J. Gill (Centre of Research in Social
  Simulation, University of Surrey) Title
  & Abstract : "Social Information in Computer-Mediated
  Communication" Online media increasingly enable us to develop and support
  social relationships. Although never easier to exchange richer forms of
  media, communication generally remains text-based. My research focuses on the
  communication of social information fundamental to understanding others in
  text. In particular, my work shows that qualities such as
  personality, emotion and trust are characterised linguistically in a
  text-based environment (email, blogs, IM), and generally personality and
  emotion can be accurately perceived from short snippets of text. There are,
  however, some interesting wrinkles present in the results: For example, it is
  more important to consider which personality trait or emotion is being
  considered, than talking about general accuracies. Similarly, although I have
  found increased linguistic similarity relates to trust in dialogue,
  automatically generated dialogues including greater similarity were perceived
  negatively. I will discuss some of the issues raised by this research, and
  conclude the talk by discussing the role of social information in
  computer-supported collaboration. About the speaker: Friday 18th June Prof Frederic Fol Leymarie (Goldsmiths, University of London, Computing Dep) Title: Art, Computing, and Perception:
  exploring creative processes Abstract:  Frederic will report on a few projects
  where we mix art and perception by About the speaker:  Professor Fol Leymarie
  (BEng Montreal, MEng Mcgill,
  PhD Brown) is co-director of the MSc Computer Games & Entertainment at
  Goldsmiths, University of London. As an expert on 3D graphics modelling he
  was instrumental in setting up the SHAPE Lab at Brown University, exploring
  virtual reconstructions of archaeological places and artefacts. He continues
  that work at the University of London and is also principal investigator on
  projects using computers to generate art and evolving three-dimensional
  shapes to be used in art, computer games and medical visualisation. Frederic
  has initiated several "shape-based" projects mixing the Arts,
  Humanities, the Sciences, and Computing. (www.folleymarie.com)  |