Workshop materials- Computational Music 1 (G6002)
Shortcuts:
1. Introduction and Overview
2. Sound Synthesis Part 1 - Subtractive and Additive Synthesis
3. Sound Synthesis Part 2 - Modulation Synthesis
4. SC Programming 1
5. Interaction
6. Scheduling
7. Sound Synthesis Part 3 - Granular Synthesis, Sound File Manipulation
8. Patterns, Generative Music
9. Nodes, Effects
10. Open Sound Control, Server Messaging, Network Music
11. Sound Synthesis 4 - Physical Modelling
12. SC Programming 2 and Extensions
13. Sound Analysis
1.1 Getting Started.html
1.2 Getting Around in SC3.html
1.3 Obtaining SC3.html
Advice on using Aggregate Devices for Mac OS X (especially MacIntel machines and Leopard)
Week 1 exercise: Explore SuperCollider!
2.1 Subtractive and additive synthesis.html
2.2 Mulandadd.html
Week 2 exercise: explore the materials thoroughly, looking up anything you don't understand; create additive and subtractive synthesis patches of your own
3.1 Envelopes.html
3.2 Modulation synthesis.html
3.3 Moresynthesisexamples.html
Week 3 exercise: explore the materials thoroughly, looking up anything you don't understand; create modulation synthesis patches of your own
4.1 Programming.html
4.2 Arrays.html
4.3 SynthDefs.html
4.4 Exercises.html
Week 4 exercises
5.1 Interaction.html
5.2 Graphical User Interfaces.html (OS X)
5.2b GUIs with SwingOSC.html (SwingOSC)
Week 5 exercise: convert a sound synthesis or sound processing patch for GUI control.
6.1 Scheduling.html
6.2 Routines and Tasks.html
6.3 Buses.html
Week 6 exercise: Using one of the SynthDefs you've already created (which should have a doneAction:2 in it!), make a simple algorithmic composition where you schedule your Synths over time in an entertaining way.
7.1 Buffers and Sound Files.html
7.2 Granular Synthesis.html
7.3 GUI+Loop Example.html
7.4 Plotting.html
Week 7 exercise: Explore processing sound files in SuperCollider; begin to draft your portfolio exercise on granular synthesis.
8.1 Patterns.html
Week 8 exercise
8.2 Patterns Exercises.html
9.1 Nodes.html
9.2 Control Buses.html
9.3 Global Variables and Environments.html
9.4 Effects.html
Week 9 exercise: Build an example patch with a global effects unit (such as a reverb or distortion). You should construct the effects unit using a separate Synth; this effect should be applied to all other Synths (which might use any of the SynthDefs you've built so far on the course) scheduled from a Task. Execution order is critical here and you will need to understand 9.1 to acheive this.
10.1 Open Sound Control.html
10.2 Messaging Style.html
10.3 Network Music Lab.html
Week 10 exercise: You should review and consolidate all the work we've covered so far; this is a good point at which to get some good work done for your portfolio.
11.1 Physical Modelling.html
11.1 Analogue Modelling.html
Week 11 exercise: Explore physical modelling synthesis, creating patches of your own especially using the source (excitation signal) + filter (body resonator) model
12.1 Dealing with Large Projects.html
12.2 Writing Classes.html
You need these two class files:
NastySynth.sc
SuperMario.sc
12.3 Programming (advanced).html
12.4 Extending SuperCollider.html
Week 12 exercise: Convert one of your existing programs into a class and client code; how does this neaten and clarify your work? Consider how to use classes to tidy up your portofolio- is there any reusable code you can factor into classes? After you've done this, explore third party libraries galore!
some links to extensions:
SourceForge sc3-plugins project (including many third party library projects)
The Swiki open resource site has links to many SC extensions
13.1 FFT.html
Week 13 exercise: Try out the FFT based UGens