Workshop on motivation and affect in educational software

Programme

Introduction

Call for papers

Submission

Committees

 

     
8:50 - 9:00 Introduction    
     

Session 1    Use of agents as affective companions / Relevant aspects of motivation and

                 affect in learning

9:00 - 9:20 E. Boff, E. Reategui, R.M. Viccari An affective agent-based virtual character for learning environments
   
9:20 - 9:40 Y. Kim Empathetic Virtual Peers Enhanced Learner Interest and Self-Efficacy
   
9:40 - 10:00 J. Habgood Intrinsic fantasy: motivation and affect in educational games made by children
   
10:00 - 10:30 Discussion  
     
10:30 - 10:40 Break
     
10:40 - 11:10 Posters ***  
S. Choi and W.L. Johnson Assessing Dynamic Aspects of Learner Motivation in Simulation/Gaming Based Foreign Language Learning Environment
C. Heiner, J. Beck and J. Mostow When do students Interrupt help? Effect of prior exposures, help type, and Individual differences
Julie Marshall and Ray Adams Evaluating motivation and affective aspects of educational software
N.J. Millard Knowledge Weaving: Supporting Effective and Affective Interactions in the Call Centre.
M. Paleari, C. Lisetti and M. Lethonen Valerie, a virtual agent for learning environment reacting and interacting emotionally
L. Zhang, J.A. Barnden and R.J. Hendley Affect Detection and Metaphor in E-Drama: The First Stage
   
11:10-11:20 Break    

Session 2     Interface design for affective interaction / Integrative models of cognition,

                  motivation and affect

11:20 - 11:40 R. Parizotto-Ribeiro and N. Hammond Does Aesthetics Affect the Users’ Perception of VLEs?
   
11:40 - 12:00 S. Tzvetanova Affect Assessment in Educational System Using OutSite Factors
   
12:00 - 12:20 C.R. Beal and Hyokyeong Lee Creating a pedagogical model that uses student self reports of motivation and mood to adapt ITS instruction
   
12:20 - 12:50 Discussion  
     

*** Poster boards are 1 meter wide by 2 meters tall