| InTouch:
Multi-player games
Computer gaming is reaching critical mass in the academic
community with the recent appearance of online journals, dedicated conferences,
and major conference streams. Social-science based researchers
are beginning to look at this activity as a new genre in computer-mediated
communications with important implications for sociability.
At the same time the games industry recognises the potential
for recent developments in multiplayer gaming – being
able to talk, using voiceover IP, and to interact with large groups of people – to transform
gaming into a new pro-social online activity.
The
InTouch games strand is exploring whether, how far and in
what ways such a vision holds up. We have recently completed a major
extended study of multiplayer gaming with voiceover IP involving a fixed
group of 10 adult participants distributed across the UK.
The main finding from this study is that getting to know people
through talk-mediated multiplayer gaming is not straightforward.
Talk brings the person behind the avatar closer by reducing
the extent to which gamers can manipulate their identity.
But gamers frequently have difficulty identifying others as
individuals, not only because voiceover IP makes same-sex
voices sound similar, but also because of the issue of needing
to reintegrate the ‘disaggregated person’, who
exists as an avatar, a gamertag, and a voice. This can be
a challenge. At the same time, different genres put different
constraints on what can be talked about. Race games feature
many metalinguistic utterances (‘ooh’, ‘aargh’,
etc.) which tend to have little to do with enabling gameplay, while war games feature much strategic
talk which is crucial to game performance as well as very
game specific. People can get to know each other in terms
of in-game roles but seeing further presents issues. However,
one important finding is that despite the difficulty of seeing
the person beyond the game, highly energised, rewarding social
interactions take place anyway.
Quicktime video clip:
multiplayer.mov
(42.8 Mb)
Principle
investigators:
Dr.
Geraldine Fitzpatrick (Interact Lab, Sussex University)
Prof. Yvonne Rogers (Indiana
University)
Researchers:
Dr.
John Halloran (Interact Lab, Sussex University)
Publications:
Halloran, J., Fitzpatrick, G., Rogers, Y. and Marshall, P. (2004) "Does
it matter if you don't know who's talking? Multiplayer gaming
with voiceover IP". To appear in Proceedings of CHI 2004.
Halloran, J., Rogers, Y. and Fitzpatrick, G. (2003) "From
text to talk: multiplayer games and voiceover IP".
In Level Up: 1st International Digital Games Research
Conference,
130-142.
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