New forms of connectivity for distributed social
InTouch was a two year, collaborative project between the Interact
Lab, BT / Chimera
and Victoria Real,
funded by the UK’s ESRC, EPSRC and DTI PACCIT
The research was concerned with investigating the potential
for online services to make use of the always-on and high-speed
benefits of broadband technology in the home.
There were two strands to the study:
Innovative support for social networks
new online social network visualisations, designed
to support asynchronous and synchronous connectivity
within networks of friends, family and others who
are geographically apart who want or need to keep
InTouch: Multi-player games
Investigating synchronous connectivity that arises
between groups and individuals through online multiplayer
gaming, with a particular focus on voiceover IP technology
– i.e. the real-time ‘chat’ that
often accompanies these games.
We presented the VoIP and games strand of InTouch at a BT / PACCIT seminar day in London on October 13 2005, called Fun and Games and Learning.
Slides from this seminar can be downloaded from here.
We held two InTouch seminars in London on June 16 2004. These were: (i) Supporting social networks: design and evaluation of social software and (ii) Impact of Voiceover IP on the online gaming experience.
A copy of the seminar flyer can be downloaded from here.
Geraldine Fitzpatrick (Interact Lab, Sussex University)
Prof. Yvonne Rogers (Indiana
Dr. Michael Gardner (Chimera, Essex University)
Darren Prouty (Victoria Real)
Researchers and designers:
Hilary Smith (Interact
Lab, Sussex University)
Mia Underwood (Interact Lab,
Dr. John Halloran (Interact
Lab, Sussex University)
Debbie Diduca (Chimera, Essex University)
Mark Brady (Chimera, Essex University)
Jason George (Victoria Real)
Di Holm (BT Exact)
Mike Scaife (Interact Lab, Sussex University)
Jon Yon (Victoria Real)
Andy Wyper (Victoria Real)
Colin Jenkinson (Victoria Real)
Smith, H., Fitzpatrick, G. and Rogers, Y. (2004) 'Eliciting reactive and reflective feedback for a social communication tool: a multi-session approach'. Proceedings of Designing Interactive Systems (DIS 2004), Cambridge, Massachusetts, 1-4 August 2004, pp 39-48.
Halloran, J., Fitzpatrick, G., Rogers, Y. and Marshall, P. (2004) "Does it matter if you don't know who's talking? Multiplayer gaming with voiceover IP". In Proceedings of CHI 2004.
Halloran, J., Rogers, Y. and Fitzpatrick, G. (2003)
text to talk: multiplayer games and voiceover IP'. Level
Up: 1st International Digital Games Research Conference, 130-142
Smith, H., Rogers, Y. & Brady, M. (2003)
'Managing one's social network: Does age make a difference?'.
Proceedings of INTERACT'03, Zurich, 1-5 September 2003, 551-558.
Brady, M., DiDuca, D. and Smith, H.(2003)
'A Novel LifeCycle of Collaborative Methods for the Design
of Social Software'. Proceedings of The Good, The Bad and
The Irrelevant conference, 3-5 September 2003, Helsinki, 336-340.
Smith, H., Rogers, Y. & Underwood, M. (2003)
'Managing personal and work email in the same box: Overcoming
the tensions through new metaphors'. HOIT 2003 conference
paper, Irvine, California, 6-8 April 2003.
Fitzpatrick, G. (2004) 'InTouch: New forms of connectivity for extended social networks'. PACCIT, London.
Fitzpatrick, G. (2005) 'The use of VoIP in online game playing: implications for collaborative e-learning'. BT/PACCIT event, Fun and Games and Learning, London.
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