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The
Ambient Wood Project (2002)
Ambient Wood is a multi-site project, within the learning
and playing theme of the Equator IRC, that builds upon the
experiences and lessons gained from the Hunting of the Snark
project (Rogers et. Al 2002). A playful learning experience
was developed where children explored and reflected upon a
physical environment that had been augmented with a medley
of digital abstractions.
The latter were represented in a number of ambient ways, designed
to provoke children to stop, wonder and learn when moving
through and interacting with aspects of the physical environment.
A variety of devices and multi-modal displays were used to
trigger and present the 'added' digital information, sometimes
caused by the children's automatic exploratory movements,
and at other times determined by their intentional actions.
To this end, a field trip with 'a difference' was created,
where children had to discover, hypothesize about and experiment
with biological processes taking place within a physical environment.
Two
experiences formed the basis for studies involving 40 pupils
aged 11-12 years learning about habitat distributions and
interdependencies. The second was followed by a classroom
study exploring the use of a tabletop display and physical
tokens to support children in moving from their informal learning
in the wood to more formal learning in the classroom.
Publications:
S.Price,Y.Rogers, (in press) Let's get physical: the learning
benefits of interacting in digitally augmented physical spaces.
To appear in a Special Issue of Computers and Education.
Price, S., Rogers, Y., Stanton, D., and Smith, H. (2003) A
new conceptual framework for CSCL: supporting diverse forms
of reflection through multiple interactions. In (eds) B. Wasson,
S. Ludvigsen, U. Hoppe, Designing for Change in Networked
Learning Environments. Proceedings of the International Conference
on Computer Supported Collaborative Learning 2003.
Price
S,Marshall P, (2003) Exploiting physicality: linking action
and effect'. Position paper for Workshop on Real World User
Interfaces, Mobile HCI, Udine, Italy.
Marshall, P., Price, S., & Rogers, Y. (2003). Conceptualising
tangibles to support learning. Proceedings of Interaction
Design and Children, Preston, England, July 1-3, pp 101-110
Partners
Sussex University (Interact Lab, COGS):
Yvonne Rogers, Sara Price, Eric Harris, Ted Phelps,
Mia Underwood, Danielle
Wilde (RCA student),
Hilary Smith,
Paul Marshall.
Bristol University (Computer Science Dept.):
Henk Muller, Cliff Randell.
Nottingham University (Mixed Reality Lab):
Danae
Stanton, Helen Neale,
Southampton
University (Computer Science Dept.):
Mark Thompson, Mark J. Weal and Danius T. Michaelides.
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