Publications

Archive

2008

Harley, D. and Fitzpatrick, G.(2008) YouTube and Intergenerational Communication: The case of Geriatric1927. To appear Universal Access in the Information Society. A special issue on HCI and older people, 2008.

Wyeth, P., Smith, H., Ng, K.H., Fitzpatrick, G., Luckin, R., Walker, K., Good, J., Underwood, J. and Benford, S. (2008) Learning Through Treasure Hunting: The Role of Mobile Devices. To appear at Mobile Learning '08, 11-13 April. 

2007

Fitzpatrick. G and Stringer M. (2007) Exploring technology influences between home, work, school: implications for managing ubiquitous technologies in the home. To Appear in HOIT, Chenai India, 2007
http://www.mumbly.co.uk/HOIT_Fitzpatrick_Stringer_Final.doc

Smith, H., Ng, K.H., Walker, K., Underwood, J., Heldt, S., Fitzpatrick, G., Luckin, R., Good, J., Wyeth, P. and Benford, S. (2007) Reconstructing an Informal Mobile Learning Experience with Multiple Data Streams. Proceedings of workshop on "Research methods in informal and mobile learning: How to get the data we really want", WLE Centre, Institute of Education, London, 14 December 2007.  

Smith, H. and Underwood, U. (2007) e-Science, e-Learning but Not as we Know it. Paper presented at the workshop on "Design, Use and Experience of e-Learning Systems", HCI 2007, Lancaster.  

Smith, H., Luckin, R., Stanton Fraser, D., Williams, L., Duenser, A., Hornecker, E., Woolard, A. and Lancaster, B. (2007). Sun seeking: Interactive story-reading through different media. Poster - proceedings of Artificial Intelligence in Education (AIED 07) 9-13 July, Los Angeles. 

Underwood, J., Luckin, R., Smith, H., du Boulay, B., Holmberg, J., Tongue, R., Pearce, D. (2007) Shared Learning: Mobile Interactive TV to Link Home & School. In Interactive TV: A Shared Experience. TICSP Adjunct Proceedings of EuroITV 2007, TICSP Series #35, Tampere 2007, pp 183-184. ISBN 978-952-15-1765-5. ISSN 1456-2774.  

Underwood, J., Smith, H., Luckin, R. and Fitzpatrick, G. (2007) Defining the services to make school e-Science practical. Proceedings of Computer Assisted Learning (CAL'07), 26-28 March 2007, Dublin. 

Smith, H., Underwood, J., Luckin, R. and Fitzpatrick, G. (2007) Exposing the work that makes CAL work. Poster - Proceedings of Computer Assisted Learning (CAL'07), 26-28 March 2007, Dublin. 

Smith, H., Underwood, J., Luckin, R. and Fitzpatrick, G. (2007) The Public Understanding of Environmental e-Science and SENSE Projects: e-Science Learning Activities. Cognitive Science Research Paper 586, University of Sussex.  


2006

Underwood, J., Smith, H., Luckin, R., du Boulay, B., Holmberg, J., Kerawalla, L. and Tunley, H. (2006) Integrating Data from Multiple Contexts. Proceedings of the HCI 2006 workshop on computer-assisted recording, pre-processing and analysis of user interaction data. (ed Willem-Paul Brinkman) ISBN 1-902316-7 p6-29. Lulu (www.lulu.com) 2006

Underwood, J., Smith, H., Luckin, R., Du Boulay, B., Holmberg, J., Kerawalla, L. and Tunley, H. (2006). When the NINF came home: guiding parents and children in the co-construction of narratives linking home and school learning. Accepted for publication in proceedings of NILE 2006.  

Kerawalla, L., O'Connor, J., Underwood, J., du Boulay, B., Holmberg, J., Luckin, R., Smith, H. and Tunley, H. (in press) The Homework system: using tablet PCs as tools to support continuity of numeracy learning between home and primary school. Accepted for publication in Educational Media International, 2007, Vol 4(4) .

Stringer, M., Harris, E., and Fitzpatrick, G. (2006) Exploring the space of near-future design with children. NordiCHI 2006.
http://www.mumbly.co.uk/ExploringTheSpace_Final290806.pdf

Kern, D., Stringer, M., Fitzpatrick, G., Schmidt, A. Curball – a prototype tangible game for inter-generational play. Workshop on Tangible Interaction in Collaborative Environments (TICE 2006), IEEE Press, Manchester June 2006.
http://www.mumbly.co.uk/tice-kern-curball.pdf

Stringer, M., Fitzpatrick. G., Harris, E. (2006) Lessons for the Future: Experiences with the installation and use of today's domestic sensors and technologies. In Proceedings 4th International Conference on Pervasive Computing (Pervasive 2006). Dublin Ireland May 2006, Springer-Verlag LNCS, pp383-399.
http://www.mumbly.co.uk/PervasiveFinal.pdf

Eva Hornecker, John Halloran, Geraldine Fitzpatrick, Mark Weal, David Millard, Danius Michaelides, Don Cruikshank and David De Roure: UbiComp in Opportunity Spaces: Challenges for Participatory Design. Proc. of PDC 2006 (Participatory Design Conference), Trento, Italy. ACM Press (2006). pp.
47-56
http://www.ehornecker.de/Papers/PDC%2706_final.pdf

Mark J. Weal, Eva Hornecker, Don G. Cruickshank, Danius T. Michaelides, David E. Millard, John Halloran, David C. De Roure, Geraldine Fitzpatrick: Requirements for In-Situ Authoring of Location Based Experiences. Accepted Full Paper for MobileHCI '06. Espoo , Finland . ACM
http://www.ehornecker.de/Papers/MobileHCI06final.pdf

John Halloran, Eva Hornecker, Geraldine Fitzpatrick, Mark Weal, David Millard, Danius Michaelides, Don Cruikshank and David De Roure: Unfolding Understandings: Co-designing UbiComp In Situ, Over Time. Proc. of DIS 2006 (Designing Interactive Systems), Penn State , US . ACM Press (2006). pp. 109-118
http://www.ehornecker.de/Papers/DIS_06.pdf

John Halloran, Eva Hornecker, Geraldine Fitzpatrick, Mark Weal, David Millard, Danius Michaelides, Don Cruikshank and David De Roure: The Literacy Fieldtrip: Using Ubicomp to Support Children's Creative Writing. Proc. of IDC (Interaction Design and Children) 2006, Tampere Finland . ACM Press (2006). pp. 17-24
http://www.ehornecker.de/Papers/IDC%2706final

Mark J. Weal,  Don G. Cruickshank, Danius T. Michaelides, David E. Millard, David C. De Roure, John Halloran, Eva Hornecker and Geraldine Fitzpatrick (2006) A persistent infrastructure for augmented field trips.  Full paper at ED-Media 2006. CD Proceedings by AACE

Mark J. Weal, Danius T. Michaelides, David E. Millard, David C. De Roure, Eva Hornecker, John Halloran and Geraldine Fitzpatrick: A Reusable, Extensible Infrastructure for Augmented Field Trips. In: Proc. Of PerCom 2006 workshops, 2nd International Workshop on PervasivE Learning (PerEL 2006), IEEE Press. pp. 201-205.
http://www.ehornecker.de/Papers/PerEl2006.pdf

Fleck, R & Fitzpatrick, G., (2006). Supporting reflection with passive image capture. Supplementary proceedings of COOP'06, Carry-le-Rouet , France . pp.41-48.
http://www.cogs.susx.ac.uk/users/rmmf20/RFCOOPShort.pdf

Smith, H., Underwood, J., Fitzpatrick, G., Luckin, R. and Stanton
Fraser, D. (in press) Identifying Tools to Support Schools '
Collaborative Teaching and Learning.  To appear at eScience 2006, 4-6 December, Amsterdam .

O'Connor, C., Fitzpatrick, G., Buchannan-Dick, M., and McKeown, J. (2006) Exploratory prototypes for video: interpreting PD for a complexly disabled participant. In Proceedings of the 4th Nordic Conference on Human-Computer interaction: Changing Roles (Oslo, Norway, October 14 - 18, 2006). NordiCHI '06, vol. 189. ACM Press, New York, NY, 232-241.

Geraldine Fitzpatrick, Paul Marshall and Anthony Phillips. CVS Integration with notification and chat: lightweight software team collaboration. CSCW 2006

2005

Brignull, H. (2005) Design for the adoption of Community Displays in Communal Spaces. Unpublished DPhil Thesis, University of Sussex, Brighton.

Hornecker, E. (2005) Space and Place – Setting the Stage for Social Interaction. Position paper presented at ECSCW05 workshop 'Settings for Collaboration: the role of place'. Paris, France, 19 September

Hornecker, E. (2005). A Design Theme for Tangible Interaction: Embodied Facilitation. In Proceedings of 9th European Conference on Computer-Supported Cooperative Work (ECSCW), 18-22 September, Paris, France, 23-43.

Hornecker, E. (2005) Tangible Interaction Design, Space, and Place. Position paper presented at 'Space, Place and Experience in HCI' Workshop at Interact 2005, Rome, Italy, 13 September

Stringer, M., Halloran, J., Hornecker, E., & Fitzpatrick, G. (2005) Situating Ubiquitous Computing in Everyday Life: Some Useful Strategies. Position paper presented at Situating Ubiquitous Computing in Everyday Life Workshop at UbiComp 2005, Tokyo, Japan, 11 September

Randell, C., Hornecker, E., Harris, E., & Fitzpatrick, G. (2005) Device Design for Learning Using Place, Intuitive Behaviour and Collaboration. Position paper presented at UbiPhysics workshop at Ubicomp 2005, Tokyo, Japan, 11 September

Stringer, M., Fitzpatrick, G., Halloran, J., & Hornecker, E. (2005) Moving Beyond the Application: Design Challenges For Ubiquitous Computing. Position paper presented at Aarhus2005 workshop 'Ambient Computing in a Critical, Quality of Life Perspective', Aarhus, Denmark, 21st August

Halloran, J., Hornecker, E., Fitzpatrick, G., Millard, D., & Weal, M. (2005). The Chawton House Experience – Augmenting the Grounds of a Historic Manor House. In Proceedings of International Workshop on Re-Thinking Technology in Museums: towards a new understanding of visitors’ experiences in museums, (Limerick, Ireland, June 29th-30th, 54-65.

Hornecker, E., Halloran, J., Fitzpatrick, G., Harris, E., Millard, D., & Weal, M. (2005). Co-designing novel user experiences at a historic manor house (Cognitive Science Research Paper 579): University of Sussex.

Rogers, Y., & Muller, H. (2005). A framework for designing sensor-based interactions to promote exploration and reflection. International Journal of Human-Computer Studies, 64(1), 1-15

Scaife, M., & Rogers, Y. (2005). External cognition, innovative technologies, and effective learning. In P. Gardenfors & P. Johansson (Eds.), Cognition, Education and Communication Technology (pp. 181-202): LEA.

Kindberg, T., Spasojevic, M., Fleck, R., & Sellen, A. (2005). I saw this and thought of you: some social uses of camera phones. In Proceedings of CHI '05 extended abstracts on Human factors in computing systems, Portland, OR, USA, 1545-1548.

Bittner, P., & Hornecker, E. (2005). A micro-ethical view on computing practice. In Proceedings of 4th decennial conference on Critical Computing: between sense and sensibility, Aarhus, Denmark, 69-78.

Avramides, K., Smith, H., Luckin, R., & Fitzpatrick, G. (2005) Representing talk and action in collaborative activities for video analysis. Position paper presented at Workshop on Representing and Analysing Collaborative Interactions, AIED 2005, Amsterdam, The Netherlands, 18-22nd July

Stanton Fraser, D., Smith, H., Tallyn, E., Kirk, D., Benford, S., Rowland, D., Paxton, M., Price, S., & Fitzpatrick, G. (2005). The SENSE project: a context-inclusive approach to studying environmental science within and across schools. In Proceedings of CSCL 2005, Taipei, Taiwan, May 30 - June 4, 155-159.

Smith, H., Luckin, R., Fitzpatrick, G., Avramides, K., & Underwood, J. (2005). Technology at work to mediate collaborative scientific enquiry in the field. In Proceedings of AIED 2005, Amsterdam, The Netherlands, 18 - 22 July, 603-610.

Rogers, Y., Price, S., Randell, C., Fraser, D. S., Weal, M., & Fitzpatrick, G. (2005). Ubi-learning integrates indoor and outdoor experiences. Communications of the ACM, 48(1), 55-59.

Kindberg, T., Spasojevic, M., Fleck, R., & Sellen, A. (2005). The Ubiquitous Camera: An In-Depth Study of Camera Phone Use. IEEE Pervasive Computing, 4(2), 42-50.

Hornecker, E., & Psik, T. (2005). Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies. In Proceedings of INTERACT 2005, Rome, Italy, 30-42.

2004

Randell, C., Price, S., Rogers, Y., Harris, E., & Fitzpatrick, G. (2004). The Ambient Horn: designing a novel audio-based learning experience. Personal and Ubiquitous Computing, 8(3-4), 144-161.

Price, S., & Randell, C. (2004) Ambient Sounds in the Woods. Position paper presented at Mobile HCI 2004, 6th International Symposium, Glasgow, UK, September 13-16

Rogers, Y., Price, S., Fitzpatrick, G., Fleck, R., Harris, E., Smith, H., Randell, C., Muller, H., O'Malley, C., Stanton, D., Thompson, M., & Weal, M. (2004). Ambient wood: designing new forms of digital augmentation for learning outdoors. In Proceedings of 2004 conference on Interaction design and children: building a community (IDC 2004), Maryland, USA, June 1-3, 3-10.

Rogers, Y., & Lindley, S. (2004). Collaborating around vertical and horizontal displays: which way is best? Interacting With Computers, 16, 1133-1152.

Fitzpatrick, G. (2004) Connecting families, clinicians and extended social networks. Position paper presented at CHI2004 Workshop: HCI and Homecare: Connecting families and clinicians, Vienna, Austria, April 2004

Harris, E., Price, S., Phelps, T., Smith, H., & Weal, M. (2004) Data recording and reuse: Supporting research and digitally augmented learning experiences. Position paper presented at Equator record and reuse workshop, London, England

Halloran, J., Fitzpatrick, G., Rogers, Y., & Marshall, P. (2004). Does it matter if you don't know who's talking? Multiplayer gaming with voiceover IP. In Proceedings of CHI '04 extended abstracts on Human factors in computing systems, Vienna, Austria, 1215-1218.

Brignull, H., Izadi, S., Fitzpatrick, G., Rodden, T., & Rogers, Y. (2004). Dynamo: A large multi-user situated display for communal spaces.CSCW2004 Video program.

Baumann, S., & Halloran, J. (2004). An ecological approach to multimodal subjective music similarity perception. In Proceedings of CIM 2004, International Conference on Interdisciplinary Musicology, Graz, Austria, April 2004, CD-ROM.

Smith, H., Fitzpatrick, G., & Rogers, Y. (2004). Eliciting reactive and reflective feedback for a social communication tool: a multi-session approach. In Proceedings of 2004 conference on Designing interactive systems: processes, practices, methods, and techniques (DIS 2004), Cambridge, MA, USA, 1-4 August, 39-48.

Halloran, J., Fitzpatrick, G., Rogers, Y., Rodden, T., Taylor, I., & Scaife, M. (2004). eSPACE: A novel interactional workspace to support sales transactions.CSCW 2004 Video Program

Rogers, Y., & Price, S. (2004). Extending and Augmenting Scientific Enquiry through Pervasive Learning Environments. Children Youth and Environments, 14(2), 67-83.

Rogers, Y., Hazlewood, W., Blevis, E., & Lim, Y.-K. (2004). Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display. In Proceedings of CHI '04 extended abstracts on Human factors in computing systems, Vienna, Austria, 24-29 April, 1271-1274.

Underwood, J., Luckin, R., Fitzpatrick, G., Steed, A., Spinello, S., Greenhalgh, C., Egglestone, S., & Hampshire, A. (2004). From e-Science for Children to e-Services for Educators. In Proceedings of Grid Learning Services (GLS'04) workshop at ITS2004, Maceio Brazil, August 30, 2004.

Harris, E., Fitzpatrick, G., Rogers, Y., Price, S., Phelps, T., & Randell, C. (2004). From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors. In Proceedings of 5th Australasian User Interface Conference, Dunedin, New Zealand, 39-48.

Sellen, A., Fleck, R., Kindberg, T., & Spasojevic, M. (2004). How and why people use camera phones (Microsoft Technical Report MS-TR-2004-127).

Lock, S., & Brignull, H. (2004). An infrastructure for constructing distributed, multi-device based interactive applications. In A. Seffah & H. Javahery (Eds.), Multi-Device User Interfaces: Engineering and Application Frameworks: Wiley.

Fitzpatrick, G. (2004). Integrated Care and the Working Record. The Health Informatics Journal, 10, 251-262.

Tallyn, E., Stanton, D., Benford, S., Rowland, D., Kirk, D., Paxton, M., Smith, H., Price, S., Fitzpatrick, G., & Luckin, R. (2004). Introducing eScience to the Classroom. In Proceedings of the UK e-Science All Hands Meeting, Nottingham, UK., 31 Aug - 3 Sep.

Brignull, H., Izadi, S., Fitzpatrick, G., Rogers, Y., & Rodden, T. (2004). The introduction of a shared interactive surface into a communal space. In Proceedings of 2004 ACM conference on Computer supported cooperative work (CSCW), Chicago, Illinois, USA, 6-10 Nov, 49-58.

Price, S., & Rogers, Y. (2004). Let's get physical: the learning benefits of interacting in digitally augmented physical spaces. Computers and Education, 43(1-2), 137-151.

Rogers, Y. (2004). New Theoretical approaches for Human-Computer Interaction. Annual Review of Information, Science and Technology, 38, 87-143.

Rogers, Y., & Price, S. (2004). Playing and Learning in Digitally-Augmented Physical Worlds. In M. Tokoro & L. Steel (Eds.), A Learning Zone of one's own: Sharing Representations and Flow in Collaborative Learning Environments. Amsterdam: IOS Press.

Marshall, P., Rogers, Y., & Scaife, M. (2004). PUPPET: playing and learning in a virtual world. International Journal of Continuing Engineering Education and Lifelong Learning, 14(6), 519 - 531.

Fitzpatrick, G. (2004) Putting technologies to work for remote problem solving. Position paper presented at UBICOMP 2004 Workshop: Giving Help at a Distance, Nottingham, UK, September 2004

Fitzpatrick, G. (2004). Review of “Designing collaborative Systems: A Practical Guide to Ethnography”. The Computer Journal, 7(3), 395-396.

Fitzpatrick, G. (2004) Work practice research and IT in health care settings. Position paper presented at CSCW2004 Workshop - Work Practice Research and Information Technology: Development in Hospital and Community Health Care Settings, Chicago, November 2004

2003

Rogers, Y., & Brignull, H. (2003). Computational offloading: Supporting distributed team working through visually augmenting verbal communication. In Proceedings of 25th Annual meeting of the Cognitive Science Society (CogSci2003), Boston, USA, July 31st - Aug 2nd, 1011-1016.

Marshall, P., Price, S., & Rogers, Y. (2003). Conceptualising tangibles to support learning. In Proceedings of the 2003 conference on Interaction design and children (IDC 2003), Preston, England, July 1-3, 101-109.

Rogers, Y., & Rodden, T. (2003). Configuring spaces and surfaces to support collaborative interactions. In K. O’ Hara & M. Perry & E. Churchill & D. Russell (Eds.), Public and Situated Displays (pp. 45-79): Kluwer Publishers.

Halloran, J., Rogers, Y., Rodden, T., & Taylor, I. (2003). Creating new user experiences to enhance collaboration. In Proceedings of INTERACT 2003, Zürich, Switzerland, September 1-5, 479-486.

Rodden, T., Rogers, Y., Halloran, J., & Taylor, I. (2003). Designing novel interactional workspaces to support face to face consultations. In Proceedings of SIGCHI conference on Human factors in computing systems (CHI '03), Ft. Lauderdale, Florida, USA, April 5th-10th, 57-64.

Izadi, S., Brignull, H., Rodden, T., Rogers, Y., & Underwood, M. (2003). Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media. In Proceedings of 16th annual ACM symposium on User interface software and technology (UIST), Vancouver, Canada, 159-168.

Fleck, R. (2003). Supporting Reflection and Learning with New Technology. In Proceedings of Square Pegs in Round Holes? The Relationship between Empirical Research and Theoretical Frameworks, 7th Human Centred Technology Postgraduate Workshop, Department of Informatics, University of Sussex, Brighton, UK., 50-52.

Brignull, H., & Rogers, Y. (2003). Enticing people to interact with large public displays in public spaces. In Proceedings of INTERACT'03, Zurich, Switzerland, September 1-5, 17-24.

Price, S., & Marshall, P. (2003) Exploiting physicality: linking action and effect. Position paper presented at Workshop on Real World User Interfaces, Mobile HCI 2003, Udine, Italy, September 8th

Fleck, R. (2003) How the move to physical user interfacees can make human computer interaction a more enjoyable experience. Position paper presented at Workshop on Real World User Interfaces, Mobile HCI 2003, Udine, Italy, September 8th

Fleck, R. (2003). Emotion Cubes: An exploration into pleasurable experience with Interactive Technology. In K. Sage (Ed.), 16th White House Papers. Department of Cognitive and Computing Sciences, University of Sussex, Brighton.

Halloran, J., Fitzpatrick, G., Brignull, H., & Price, S. (2003) Exploring relationships between people, devices and displays. Position paper presented at UK-UbiNet workshop, London, UK

Halloran, J., Rogers, Y., & Fitzpatrick, G. (2003). From text to talk: multiplayer games and voiceover IP. In Proceedings of Level Up: 1st International Digital Games Research Conference, Utrecht, The Netherlands, 4-6 November, 130-142.

Fitzpatrick, G. (2003) Integrated Care Record… Integrated Care Practice. Position paper presented at Integrated Care Records Workshop, Edinburgh, UK, Dec 2003

Smith, H., Rogers, Y., & Brady, M. (2003). Managing one's social network: Does age make a difference? In Proceedings of INTERACT 2003, Zurich, Switzerland, 1-5 September, 551-558.

Smith, H., Rogers, Y., & Underwood, M. (2003). Managing personal and work email in the same box: Overcoming the tensions through new metaphors. In Proceedings of HOIT 2003, Irvine, California, 6-8 April.

Price, S., Rogers, Y., Stanton, D., & Smith, H. (2003). A new conceptual framework for CSCL: Supporting diverse forms of reflection through multiple interactions. In Proceedings of International Conference on Computer Support for Collaborative Learning: Designing for Change in Networked Learning Environments (CSCL 2003), Bergen, Norway, June 14-18.

Brady, M., DiDuca, D., & Smith, H. (2003). A Novel Lifecycle of Collaborative Methods for the Design of Social Software. In Proceedings of The Good, The Bad and The Irrelevant conference, September 3-5, 336-340.

Wilde, D., Harris, E., Rogers, Y., & Randell, C. (2003). The Periscope: supporting a computer enhanced field trip for children. Personal and Ubiquitous Computing, 7(3-4), 227-233.

Matthews, J. (2003). SnapShots' - a collaborative visualisation and planning tool for complex family events. In Proceedings of HOIT 2003, Irvine, California, 6-8 April.

Matthews, J. (2003b). SnapShots' - a household visualisation and planning tool. In Proceedings of HCI International 2003, Crete, Greece, 22-27 June.

Brignull, H., & Fitzpatrick, G. (2003). Supporting group interaction using large situated display appliances in community nexuses. In Proceedings of 7th Human Centred Technology Postgraduate Workshop, Brighton, UK, December 15th-16th, 41-43.

Price, S., Rogers, Y., Scaife, M., Stanton, D., & Neale, H. (2003). Using ‘tangibles’ to promote novel forms of playful learning. Interacting with Computers, 15(2), 169-185.

Woolf, S., & Yee-King, M. (2003). Virtual and Physical Interfaces for Collaborative Evolution of Sound. Contemporary Music Review, 22(3), 31-41.

2006
2005
2004
2003