2008
Harley, D. and Fitzpatrick, G.(2008) YouTube and Intergenerational Communication: The case of Geriatric1927. To appear
Universal Access in the Information Society. A special issue on HCI and older people, 2008.
Wyeth, P., Smith, H., Ng, K.H., Fitzpatrick, G.,
Luckin, R., Walker, K., Good, J., Underwood, J. and Benford, S. (2008)
Learning Through Treasure Hunting: The Role of Mobile Devices. To
appear at Mobile Learning '08, 11-13 April.
2007
Fitzpatrick. G and Stringer M. (2007) Exploring
technology influences between home, work, school: implications for
managing ubiquitous technologies in the home. To Appear in
HOIT, Chenai India, 2007
http://www.mumbly.co.uk/HOIT_Fitzpatrick_Stringer_Final.doc
Smith, H., Ng, K.H., Walker, K., Underwood, J.,
Heldt, S., Fitzpatrick, G., Luckin, R., Good, J., Wyeth, P. and
Benford, S. (2007) Reconstructing an Informal Mobile Learning
Experience with Multiple Data Streams. Proceedings of workshop on
"Research methods in informal and mobile learning: How to get the data
we really want", WLE Centre, Institute of Education, London, 14
December 2007.
Smith, H. and Underwood, U. (2007) e-Science,
e-Learning but Not as we Know it. Paper presented at the workshop on
"Design, Use and Experience of e-Learning Systems", HCI 2007,
Lancaster.
Smith, H., Luckin, R., Stanton Fraser, D.,
Williams, L., Duenser, A., Hornecker, E., Woolard, A. and Lancaster, B.
(2007). Sun seeking: Interactive story-reading through different media.
Poster - proceedings of Artificial Intelligence in Education (AIED 07)
9-13 July, Los Angeles.
Underwood, J., Luckin, R., Smith, H., du Boulay,
B., Holmberg, J., Tongue, R., Pearce, D. (2007) Shared Learning: Mobile
Interactive TV to Link Home & School. In Interactive TV: A
Shared Experience. TICSP Adjunct Proceedings of EuroITV 2007, TICSP
Series #35, Tampere 2007, pp 183-184. ISBN 978-952-15-1765-5. ISSN
1456-2774.
Underwood, J., Smith, H., Luckin, R. and
Fitzpatrick, G. (2007) Defining the services to make school e-Science
practical. Proceedings of Computer Assisted Learning (CAL'07), 26-28
March 2007, Dublin.
Smith, H., Underwood, J., Luckin, R. and
Fitzpatrick, G. (2007) Exposing the work that makes CAL work. Poster -
Proceedings of Computer Assisted Learning (CAL'07), 26-28 March 2007,
Dublin.
Smith, H., Underwood, J., Luckin, R. and
Fitzpatrick, G. (2007) The Public Understanding of Environmental
e-Science and SENSE Projects: e-Science Learning Activities. Cognitive
Science Research Paper 586, University of Sussex.
2006
Underwood, J., Smith, H., Luckin, R., du Boulay,
B., Holmberg, J.,
Kerawalla, L. and Tunley, H. (2006) Integrating Data from Multiple
Contexts. Proceedings of the HCI 2006 workshop on computer-assisted
recording, pre-processing and analysis of user interaction data. (ed
Willem-Paul Brinkman) ISBN 1-902316-7 p6-29. Lulu (www.lulu.com) 2006
Underwood, J., Smith, H., Luckin, R., Du Boulay,
B., Holmberg, J.,
Kerawalla, L. and Tunley, H. (2006). When the NINF came home: guiding
parents and children in the co-construction of narratives linking home
and school learning. Accepted for publication in proceedings of NILE
2006.
Kerawalla,
L., O'Connor, J., Underwood, J., du Boulay, B., Holmberg, J., Luckin,
R., Smith, H. and Tunley, H. (in press) The Homework system: using
tablet PCs as tools to support continuity of numeracy learning between
home and primary school. Accepted for publication in Educational Media
International, 2007, Vol 4(4) .
Stringer, M., Harris, E., and Fitzpatrick, G.
(2006) Exploring the space of near-future design with children.
NordiCHI 2006.
http://www.mumbly.co.uk/ExploringTheSpace_Final290806.pdf
Kern, D., Stringer, M., Fitzpatrick, G., Schmidt,
A.
Curball – a prototype tangible game for inter-generational
play.
Workshop on Tangible Interaction in Collaborative Environments (TICE
2006), IEEE Press, Manchester June 2006.
http://www.mumbly.co.uk/tice-kern-curball.pdf
Stringer, M., Fitzpatrick. G., Harris, E. (2006)
Lessons
for the Future: Experiences with the installation and use of today's
domestic sensors and technologies. In Proceedings 4th International
Conference on Pervasive Computing (Pervasive 2006). Dublin Ireland May
2006, Springer-Verlag LNCS, pp383-399.
http://www.mumbly.co.uk/PervasiveFinal.pdf
Eva Hornecker, John Halloran, Geraldine
Fitzpatrick,
Mark Weal, David Millard, Danius Michaelides, Don Cruikshank and David
De Roure: UbiComp in Opportunity Spaces: Challenges for Participatory
Design. Proc. of PDC 2006 (Participatory Design Conference), Trento,
Italy. ACM Press (2006). pp.
47-56
http://www.ehornecker.de/Papers/PDC%2706_final.pdf
Mark J. Weal, Eva Hornecker, Don G. Cruickshank,
Danius
T. Michaelides, David E. Millard, John Halloran, David C. De Roure,
Geraldine Fitzpatrick: Requirements for In-Situ Authoring of Location
Based Experiences. Accepted Full Paper for MobileHCI '06. Espoo ,
Finland . ACM
http://www.ehornecker.de/Papers/MobileHCI06final.pdf
John Halloran, Eva Hornecker, Geraldine
Fitzpatrick,
Mark Weal, David Millard, Danius Michaelides, Don Cruikshank
and
David De Roure: Unfolding Understandings: Co-designing UbiComp In Situ,
Over Time. Proc. of DIS 2006 (Designing Interactive Systems), Penn
State , US . ACM Press (2006). pp. 109-118
http://www.ehornecker.de/Papers/DIS_06.pdf
John Halloran, Eva Hornecker, Geraldine
Fitzpatrick,
Mark Weal, David Millard, Danius Michaelides, Don Cruikshank
and
David De Roure: The Literacy Fieldtrip: Using Ubicomp to Support
Children's Creative Writing. Proc. of IDC (Interaction Design and
Children) 2006, Tampere Finland . ACM Press (2006). pp. 17-24
http://www.ehornecker.de/Papers/IDC%2706final
Mark J. Weal, Don G. Cruickshank, Danius
T.
Michaelides, David E. Millard, David C. De Roure, John Halloran, Eva
Hornecker and Geraldine Fitzpatrick (2006) A persistent infrastructure
for augmented field trips. Full paper at ED-Media 2006. CD
Proceedings by AACE
Mark J. Weal, Danius T. Michaelides, David E.
Millard,
David C. De Roure, Eva Hornecker, John Halloran and Geraldine
Fitzpatrick: A Reusable, Extensible Infrastructure for Augmented Field
Trips. In: Proc. Of PerCom 2006 workshops, 2nd International Workshop
on PervasivE Learning (PerEL 2006), IEEE Press. pp. 201-205.
http://www.ehornecker.de/Papers/PerEl2006.pdf
Fleck, R & Fitzpatrick, G., (2006).
Supporting
reflection with passive image capture. Supplementary proceedings of
COOP'06, Carry-le-Rouet , France . pp.41-48.
http://www.cogs.susx.ac.uk/users/rmmf20/RFCOOPShort.pdf
Smith, H., Underwood, J., Fitzpatrick, G., Luckin,
R. and Stanton
Fraser, D. (in press) Identifying Tools to Support Schools '
Collaborative Teaching and Learning. To appear at eScience
2006, 4-6 December, Amsterdam .
O'Connor, C., Fitzpatrick, G., Buchannan-Dick, M., and McKeown, J.
(2006)
Exploratory
prototypes for video: interpreting PD for a complexly
disabled participant. In
Proceedings of the 4th
Nordic Conference on Human-Computer interaction: Changing Roles
(Oslo, Norway, October 14 - 18, 2006). NordiCHI '06, vol. 189. ACM
Press, New York, NY, 232-241.
Geraldine Fitzpatrick, Paul Marshall and Anthony
Phillips. CVS Integration with notification and chat: lightweight
software team collaboration. CSCW 2006
2005
Brignull, H. (2005) Design for the adoption of
Community Displays in Communal Spaces. Unpublished DPhil Thesis,
University of Sussex, Brighton.
Hornecker, E. (2005) Space and Place
– Setting the Stage for Social Interaction.
Position paper presented at ECSCW05 workshop 'Settings for
Collaboration: the role of place'. Paris, France, 19 September
Hornecker, E. (2005). A Design
Theme for Tangible Interaction: Embodied Facilitation.
In Proceedings of 9th European Conference on Computer-Supported
Cooperative Work (ECSCW), 18-22 September, Paris, France, 23-43.
Hornecker, E. (2005) Tangible
Interaction Design, Space, and Place. Position paper
presented at 'Space, Place and Experience in HCI' Workshop at Interact
2005, Rome, Italy, 13 September
Stringer, M., Halloran, J., Hornecker, E.,
& Fitzpatrick, G. (2005) Situating
Ubiquitous Computing in Everyday Life: Some Useful Strategies.
Position paper presented at Situating Ubiquitous Computing in Everyday
Life Workshop at UbiComp 2005, Tokyo, Japan, 11 September
Randell, C., Hornecker, E., Harris, E., &
Fitzpatrick, G. (2005) Device
Design for Learning Using Place, Intuitive Behaviour and Collaboration.
Position paper presented at UbiPhysics workshop at Ubicomp 2005, Tokyo,
Japan, 11 September
Stringer, M., Fitzpatrick, G., Halloran, J.,
& Hornecker, E. (2005) Moving Beyond
the Application: Design Challenges For Ubiquitous Computing.
Position paper presented at Aarhus2005 workshop 'Ambient Computing in a
Critical, Quality of Life Perspective', Aarhus, Denmark, 21st August
Halloran, J., Hornecker, E., Fitzpatrick, G.,
Millard, D., & Weal, M. (2005). The Chawton
House Experience – Augmenting the Grounds of a Historic Manor
House.
In Proceedings of International Workshop on Re-Thinking Technology in
Museums: towards a new understanding of visitors’ experiences
in
museums, (Limerick, Ireland, June 29th-30th, 54-65.
Hornecker, E., Halloran, J., Fitzpatrick, G.,
Harris, E., Millard, D., & Weal, M. (2005). Co-designing novel user
experiences at a historic manor house (Cognitive Science
Research Paper 579): University of Sussex.
Rogers, Y., & Muller, H. (2005). A framework
for designing sensor-based interactions to promote exploration and
reflection. International Journal of Human-Computer Studies,
64(1), 1-15
Scaife, M., & Rogers, Y. (2005). External
cognition, innovative technologies, and effective learning. In P.
Gardenfors & P. Johansson (Eds.), Cognition, Education and
Communication Technology (pp. 181-202): LEA.
Kindberg, T., Spasojevic, M., Fleck, R.,
& Sellen, A. (2005). I saw this and
thought of you: some social uses of camera phones. In
Proceedings of CHI '05 extended abstracts on Human factors in computing
systems, Portland, OR, USA, 1545-1548.
Bittner, P., & Hornecker, E. (2005). A micro-ethical view
on computing practice. In Proceedings of 4th decennial
conference on Critical Computing: between sense and sensibility,
Aarhus, Denmark, 69-78.
Avramides, K., Smith, H., Luckin, R., &
Fitzpatrick, G. (2005) Representing
talk and action in collaborative activities for video analysis.
Position paper presented at Workshop on Representing and Analysing
Collaborative Interactions, AIED 2005, Amsterdam, The Netherlands,
18-22nd July
Stanton Fraser, D., Smith, H., Tallyn, E., Kirk,
D.,
Benford, S., Rowland, D., Paxton, M., Price, S., & Fitzpatrick,
G.
(2005). The SENSE
project: a context-inclusive approach to studying environmental science
within and across schools. In Proceedings of CSCL 2005,
Taipei, Taiwan, May 30 - June 4, 155-159.
Smith, H., Luckin, R., Fitzpatrick, G.,
Avramides, K., & Underwood, J. (2005). Technology at
work to mediate collaborative scientific enquiry in the field.
In Proceedings of AIED 2005, Amsterdam, The Netherlands, 18 - 22 July,
603-610.
Rogers, Y., Price, S., Randell, C., Fraser, D.
S., Weal, M., & Fitzpatrick, G. (2005). Ubi-learning
integrates indoor and outdoor experiences. Communications of the ACM,
48(1), 55-59.
Kindberg, T., Spasojevic, M., Fleck, R.,
& Sellen, A. (2005). The Ubiquitous
Camera: An In-Depth Study of Camera Phone Use. IEEE Pervasive
Computing, 4(2), 42-50.
Hornecker, E., & Psik, T. (2005). Using ARToolKit
Markers to Build Tangible Prototypes and Simulate Other Technologies.
In Proceedings of INTERACT 2005, Rome, Italy, 30-42.
2004
Randell, C., Price, S., Rogers, Y., Harris, E.,
& Fitzpatrick, G. (2004). The Ambient Horn:
designing a novel audio-based learning experience. Personal
and Ubiquitous Computing, 8(3-4), 144-161.
Price, S., & Randell, C. (2004) Ambient Sounds in the
Woods. Position paper presented at Mobile HCI 2004, 6th
International Symposium, Glasgow, UK, September 13-16
Rogers, Y., Price, S., Fitzpatrick, G., Fleck,
R.,
Harris, E., Smith, H., Randell, C., Muller, H., O'Malley, C., Stanton,
D., Thompson, M., & Weal, M. (2004). Ambient wood:
designing new forms of digital augmentation for learning outdoors.
In Proceedings of 2004 conference on Interaction design and children:
building a community (IDC 2004), Maryland, USA, June 1-3, 3-10.
Rogers, Y., & Lindley, S. (2004). Collaborating around
vertical and horizontal displays: which way is best?
Interacting With Computers, 16, 1133-1152.
Fitzpatrick, G. (2004) Connecting
families, clinicians and extended social networks.
Position paper presented at CHI2004 Workshop: HCI and Homecare:
Connecting families and clinicians, Vienna, Austria, April 2004
Harris, E., Price, S., Phelps, T., Smith, H.,
& Weal, M. (2004) Data recording
and reuse: Supporting research and digitally augmented learning
experiences. Position paper presented at Equator record and
reuse workshop, London, England
Halloran, J., Fitzpatrick, G., Rogers, Y.,
& Marshall, P. (2004). Does
it matter if you don't know who's talking? Multiplayer gaming with
voiceover IP. In Proceedings of CHI '04 extended abstracts on
Human factors in computing systems, Vienna, Austria, 1215-1218.
Brignull, H., Izadi, S., Fitzpatrick, G., Rodden,
T.,
& Rogers, Y. (2004). Dynamo: A large multi-user situated
display
for communal spaces.CSCW2004 Video program.
Baumann, S., & Halloran, J. (2004). An ecological approach to
multimodal subjective music similarity perception. In
Proceedings of CIM 2004, International Conference on Interdisciplinary
Musicology, Graz, Austria, April 2004, CD-ROM.
Smith, H., Fitzpatrick, G., & Rogers, Y.
(2004). Eliciting
reactive and reflective feedback for a social communication tool: a
multi-session approach.
In Proceedings of 2004 conference on Designing interactive systems:
processes, practices, methods, and techniques (DIS 2004), Cambridge,
MA, USA, 1-4 August, 39-48.
Halloran, J., Fitzpatrick, G., Rogers, Y., Rodden,
T.,
Taylor, I., & Scaife, M. (2004). eSPACE: A novel interactional
workspace to support sales transactions.CSCW 2004 Video Program
Rogers, Y., & Price, S. (2004). Extending and Augmenting
Scientific Enquiry through Pervasive Learning Environments.
Children Youth and Environments, 14(2), 67-83.
Rogers, Y., Hazlewood, W., Blevis, E., &
Lim, Y.-K. (2004). Finger
talk: collaborative decision-making using talk and fingertip
interaction around a tabletop display. In Proceedings of CHI
'04 extended abstracts on Human factors in computing systems, Vienna,
Austria, 24-29 April, 1271-1274.
Underwood, J., Luckin, R., Fitzpatrick, G.,
Steed, A.,
Spinello, S., Greenhalgh, C., Egglestone, S., & Hampshire, A.
(2004). From
e-Science for Children to e-Services for Educators. In
Proceedings of Grid Learning Services (GLS'04) workshop at ITS2004,
Maceio Brazil, August 30, 2004.
Harris, E., Fitzpatrick, G., Rogers, Y., Price,
S., Phelps, T., & Randell, C. (2004). From snark to park: lessons
learnt moving pervasive experiences from indoors to outdoors.
In Proceedings of 5th Australasian User Interface Conference, Dunedin,
New Zealand, 39-48.
Sellen, A., Fleck, R., Kindberg, T., &
Spasojevic, M. (2004). How
and why people use camera phones (Microsoft Technical Report
MS-TR-2004-127).
Lock, S., & Brignull, H. (2004). An
infrastructure
for constructing distributed, multi-device based interactive
applications. In A. Seffah & H. Javahery (Eds.), Multi-Device
User
Interfaces: Engineering and Application Frameworks: Wiley.
Fitzpatrick, G. (2004). Integrated Care
and the Working Record. The Health Informatics Journal, 10,
251-262.
Tallyn, E., Stanton, D., Benford, S., Rowland, D.,
Kirk,
D., Paxton, M., Smith, H., Price, S., Fitzpatrick, G., &
Luckin, R.
(2004). Introducing
eScience to the Classroom. In Proceedings of the UK e-Science
All Hands Meeting, Nottingham, UK., 31 Aug - 3 Sep.
Brignull, H., Izadi, S., Fitzpatrick, G., Rogers,
Y., & Rodden, T. (2004). The
introduction of a shared interactive surface into a communal space.
In Proceedings of 2004 ACM conference on Computer supported cooperative
work (CSCW), Chicago, Illinois, USA, 6-10 Nov, 49-58.
Price, S., & Rogers, Y. (2004). Let's get physical: the
learning benefits of interacting in digitally augmented physical spaces.
Computers and Education, 43(1-2), 137-151.
Rogers, Y. (2004). New Theoretical
approaches for Human-Computer Interaction. Annual Review of
Information, Science and Technology, 38, 87-143.
Rogers, Y., & Price, S. (2004). Playing
and Learning
in Digitally-Augmented Physical Worlds. In M. Tokoro & L. Steel
(Eds.), A Learning Zone of one's own: Sharing Representations and Flow
in Collaborative Learning Environments. Amsterdam: IOS Press.
Marshall, P., Rogers, Y., & Scaife, M.
(2004). PUPPET:
playing and learning in a virtual world. International
Journal of Continuing Engineering Education and Lifelong Learning,
14(6), 519 - 531.
Fitzpatrick, G. (2004) Putting
technologies to work for remote problem solving. Position
paper presented at UBICOMP 2004 Workshop: Giving Help at a Distance,
Nottingham, UK, September 2004
Fitzpatrick, G. (2004). Review of
“Designing collaborative Systems: A Practical Guide to
Ethnography”. The Computer Journal, 7(3), 395-396.
Fitzpatrick, G. (2004) Work practice research and
IT in
health care settings. Position paper presented at CSCW2004 Workshop -
Work Practice Research and Information Technology: Development in
Hospital and Community Health Care Settings, Chicago, November 2004
2003
Rogers, Y., & Brignull, H. (2003). Computational
offloading: Supporting distributed team working through visually
augmenting verbal communication.
In Proceedings of 25th Annual meeting of the Cognitive Science Society
(CogSci2003), Boston, USA, July 31st - Aug 2nd, 1011-1016.
Marshall, P., Price, S., & Rogers, Y.
(2003). Conceptualising
tangibles to support learning. In Proceedings of the 2003
conference on Interaction design and children (IDC 2003), Preston,
England, July 1-3, 101-109.
Rogers, Y., & Rodden, T. (2003). Configuring
spaces and surfaces to support collaborative interactions.
In K. O’ Hara & M. Perry & E. Churchill
& D. Russell
(Eds.), Public and Situated Displays (pp. 45-79): Kluwer Publishers.
Halloran, J., Rogers, Y., Rodden, T., &
Taylor, I. (2003). Creating
new user experiences to enhance collaboration. In Proceedings
of INTERACT 2003, Zürich, Switzerland, September 1-5, 479-486.
Rodden, T., Rogers, Y., Halloran, J., &
Taylor, I. (2003). Designing
novel interactional workspaces to support face to face consultations.
In Proceedings of SIGCHI conference on Human factors in computing
systems (CHI '03), Ft. Lauderdale, Florida, USA, April 5th-10th, 57-64.
Izadi, S., Brignull, H., Rodden, T., Rogers, Y.,
& Underwood, M. (2003). Dynamo: a public
interactive surface supporting the cooperative sharing and exchange of
media. In Proceedings of 16th annual ACM symposium on User
interface software and technology (UIST), Vancouver, Canada, 159-168.
Fleck, R. (2003). Supporting
Reflection and Learning with New Technology.
In Proceedings of Square Pegs in Round Holes? The Relationship between
Empirical Research and Theoretical Frameworks, 7th Human Centred
Technology Postgraduate Workshop, Department of Informatics, University
of Sussex, Brighton, UK., 50-52.
Brignull, H., & Rogers, Y. (2003). Enticing
people to interact with large public displays in public spaces.
In Proceedings of INTERACT'03, Zurich, Switzerland, September 1-5,
17-24.
Price, S., & Marshall, P. (2003) Exploiting physicality:
linking action and effect. Position paper presented at
Workshop on Real World User Interfaces, Mobile HCI 2003, Udine, Italy,
September 8th
Fleck, R. (2003) How the move to physical
user interfacees can make human computer interaction a more enjoyable
experience. Position paper presented at Workshop on Real
World User Interfaces, Mobile HCI 2003, Udine, Italy, September 8th
Fleck, R. (2003). Emotion Cubes: An
exploration into pleasurable experience with Interactive Technology.
In K. Sage (Ed.), 16th White House Papers. Department of Cognitive and
Computing Sciences, University of Sussex, Brighton.
Halloran, J., Fitzpatrick, G., Brignull, H.,
& Price, S. (2003) Exploring
relationships between people, devices and displays. Position
paper presented at UK-UbiNet workshop, London, UK
Halloran, J., Rogers, Y., & Fitzpatrick,
G. (2003). From text to
talk: multiplayer games and voiceover IP.
In Proceedings of Level Up: 1st International Digital Games Research
Conference, Utrecht, The Netherlands, 4-6 November, 130-142.
Fitzpatrick, G. (2003) Integrated Care
Record… Integrated Care Practice. Position paper
presented at Integrated Care Records Workshop, Edinburgh, UK, Dec 2003
Smith, H., Rogers, Y., & Brady, M. (2003).
Managing
one's social network: Does age make a difference? In
Proceedings of INTERACT 2003, Zurich, Switzerland, 1-5 September,
551-558.
Smith, H., Rogers, Y., & Underwood, M.
(2003). Managing
personal and work email in the same box: Overcoming the tensions
through new metaphors. In Proceedings of HOIT 2003, Irvine,
California, 6-8 April.
Price, S., Rogers, Y., Stanton, D., &
Smith, H. (2003). A
new conceptual framework for CSCL: Supporting diverse forms of
reflection through multiple interactions.
In Proceedings of International Conference on Computer Support for
Collaborative Learning: Designing for Change in Networked Learning
Environments (CSCL 2003), Bergen, Norway, June 14-18.
Brady, M., DiDuca, D., & Smith, H.
(2003). A Novel
Lifecycle of Collaborative Methods for the Design of Social Software.
In Proceedings of The Good, The Bad and The Irrelevant conference,
September 3-5, 336-340.
Wilde, D., Harris, E., Rogers, Y., &
Randell, C. (2003). The
Periscope: supporting a computer enhanced field trip for children.
Personal and Ubiquitous Computing, 7(3-4), 227-233.
Matthews, J. (2003). SnapShots' - a
collaborative visualisation and planning tool for complex family events.
In Proceedings of HOIT 2003, Irvine, California, 6-8 April.
Matthews, J. (2003b). SnapShots' - a
household visualisation and planning tool. In Proceedings of
HCI International 2003, Crete, Greece, 22-27 June.
Brignull, H., & Fitzpatrick, G. (2003).
Supporting
group interaction using large situated display appliances in community
nexuses. In Proceedings of 7th Human Centred Technology Postgraduate
Workshop, Brighton, UK, December 15th-16th, 41-43.
Price, S., Rogers, Y., Scaife, M., Stanton, D.,
& Neale, H. (2003). Using
‘tangibles’ to promote novel forms of playful
learning. Interacting with Computers, 15(2), 169-185.
Woolf, S., & Yee-King, M. (2003). Virtual
and
Physical Interfaces for Collaborative Evolution of Sound. Contemporary
Music Review, 22(3), 31-41.