|
Learner-Centred Design (LCD) is a methodology used in the development of educational
systems which involves the learner and any other relevant stakeholders in the design
process. Stakeholders such as learners, parents and teachers may be involved in this
process as fully-fledged design partners, as a source of information which is fed into
the design or as a tester of prototypical systems. This is invaluable for requirements
gathering through observation of current practice, critiquing of existing systems,
low-tech prototyping and formative evaluation of high-tech prototypes.
A related, but distinctly different area, is Design Patterns. In general, such patterns
make explicit sound practices of how to solve repeatedly-occurring design problems and
provide re-usable knowledge for creating systems. Since the origin of design patterns
in the area of architecture in 1977, analogous approaches have been devleoped in a
variety of domains. In particular, in the last decade, design patterns have been used
extensively in software engineering and, more specifically, have recently been applied
to human-computer interaction, groupware and software development.
Since both techniques draw on the identification of guidelines of how to design systems,
this workshop aims to explore the potential synergy between these two approaches
specifically in the context of the design of AIED systems. The workshop will consist
of a series of presented papers in these areas. Contributors will also be asked to
provide accompanying posters of their work to facilitate discussion throughout the day.
The workshop will conclude with a plenary session led by an expert panel drawing together
the effective techniques that have been running themes within the workshop presentations.
|