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Course Handbook |
Week 1
lec01 - Course arrangements
lec02 - The basics pr sl
Week 2
lec03 - Dice Games pr sl
lec04 - Applet graphics pr sl
Week 3
lec05 - Jokes pr sl
lec06 - Applet sound pr sl
Week 4
lec07 - Music pr sl
lec08 - Markov models pr sl
Week 5
lec09 - Soundscapes pr sl
lec10 - Generative instruments pr sl
Week 6
lec11 - Stories pr sl
lec12 - Hierarchical Markov chains pr sl
Week 7
lec13 - Images pr sl
lec14 - Aesthetics pr sl
Week 8
lec15 - Analogies pr sl
lec16 - Copycat pr sl
Week 9
lec17 - Theories pr sl
lec18 - Concept dynamics pr sl
Week 10
Demo sessions
By the submission deadline, you should submit the assignment to the dept. office in hard copy and either give it in hard copy to your peer marker or email it electronically to them as a single PDF, HTML or TXT document. (The electronic document should be an exact replica of your hard-copy submission.) This means that on the day of the deadline you'll be (a) handing in your submission in hard copy to the deptartment office, (b) giving it or mailing it to your peer marker and (c) getting a submission from the student whose work you are peer marking.
Having received the submission you should then evaluate it on the given marking criteria (see below), evaluating your own work in the same way at the same time. Then use the submission forms below to submit your marks and comments.
Part one should be an authoritative and critical study of the work or a particular GC practitioner. You could choose someone covered in the lectures (Cohen, Tinguely, Hofstadter, Cope etc.) or someone that you've come across in your reading or web-surfing.
Part two should be a study of a particular creative genre (e.g., cubism or acid house). It should describe in detail any structural aspects of the genre which might be of use for GC purposes. For example, if the domain is drum-n-bass music, the analysis might focus on the way in which songs in this style are built up using particular types of rhythmic repetition and vocalisation, and the way in which exploitation of these structures might be used generatively.
Part three should be a discussion of the problem of evaluation. Your aim here should be to show that you understand what the problem of evaluation is, and why it is critical for the success of GC. If you have any ideas about how the problem might be approached in the future (particularly relating to the genre discussed in part 2), you can set them down them here but be careful to motivate any proposals that you make.
Credit will be awarded for
Peer/self marks for the first four criteria are required. Submit them here.
The arrangements for self- and peer- marking are much the same for this exercise as for the essay. The credit factors are different though. Credit for the assignment will be allocated using the following scheme.
10% for writing (articulate, clear sentences?)
10% for discursive quality (strong arguments and debate?)
10% for presentation (figures, sections, citations, bibliog etc.?)
10% for range of research (literature used fully and critically?)
10% for system comprehensibility (modular, well-commented code?)
10% for system quality and sophistication (level of functionality)
20% for quality of output (aesthetic, emotional, intellectual value?)
20% for quality of marking (fair marks, detailed criticism?)
Self and peer-marks are required for all criteria except `quality
of marking'. As well as taking into account your own views, the
mark you give for `quality of output' should, as far as possible,
reflect audience response to the demo. Submit your marks here.
Peer allocations for GC essay 2009
Submitter Peer marker Kevin-Adsett-ka72 Scott-Hughes-smh38 James-Campbell-jc208 Kevin-Adsett-ka72 Arthur-Carabott-ajrc21 James-Campbell-jc208 Jonathan-Davies-jd96 Fatima-Morales-fm93 Charles-Edwards-cae22 Adam-Bales-atjb20 Charlie-Fyvie-Gauld-cf42 James-Hannett-jah38 Daniel-Gauden-djg27 David-Tait-D.A.Tait James-Hannett-jah38 Paul-McConnell-P.Mcconnell Scott-Hughes-smh38 Charlie-Fyvie-Gauld-cf42 Gregory-Lloyd-gpl21 Scott-Friedag-Seaward-S.Seaward; Stephen-Martin-sm302 Robin-Watson-rfw21 Fatima-Morales-fm93 Paul-Asjes-P.Asjes Scott-Sheridan-ss323 Charles-Edwards-cae22 David-Tait-D.A.Tait Gregory-Lloyd-gpl21 Nicholas-Turnbull-nt57 Daniel-Gauden-djg27 Robin-Watson-rfw21 Stephen-Martin-sm302 Paul-Asjes-P.Asjes Nicholas-Turnbull-nt57 Adam-Bales-atjb20 Scott-Sheridan-ss323 Paul-McConnell-P.Mcconnell Andrew-James-Noon-A.Noon Andrew-James-Noon-A.Noon Arthur-Carabott-ajrc21 Scott-Friedag-Seaward-S.Seaward; Jonathan-Davies-jd96Peer allocations for GC report 2009
Submitter Peer marker Kevin-Adsett-ka72 James-Campbell-jc208 James-Campbell-jc208 Fatima-Morales-fm93 Arthur-Carabott-ajrc21 Andrew-James-Noon-A.Noon Jonathan-Davies-jd96 Robin-Watson-rfw21 Charles-Edwards-cae22 Paul-McConnell-P.Mcconnell Charlie-Fyvie-Gauld-cf42 Kevin-Adsett-ka72 Daniel-Gauden-djg27 Stephen-Martin-sm302 James-Hannett-jah38 Paul-Asjes-P.Asjes Scott-Hughes-smh38 Adam-Bales-atjb20 Gregory-Lloyd-gpl21 Nicholas-Turnbull-nt57 Stephen-Martin-sm302 David-Tait-D.A.Tait Fatima-Morales-fm93 Gregory-Lloyd-gpl21 Scott-Sheridan-ss323 Scott-Hughes-smh38 David-Tait-D.A.Tait Scott-Sheridan-ss323 Nicholas-Turnbull-nt57 Scott-Friedag-Seaward-S.Seaward; Robin-Watson-rfw21 Charles-Edwards-cae22 Paul-Asjes-P.Asjes Jonathan-Davies-jd96 Adam-Bales-atjb20 Daniel-Gauden-djg27 Paul-McConnell-P.Mcconnell Charlie-Fyvie-Gauld-cf42 Andrew-James-Noon-A.Noon James-Hannett-jah38 Scott-Friedag-Seaward-S.Seaward; Arthur-Carabott-ajrc21
1. INTRODUCTION AND BACKGROUND
An introduction to the theory, techniques, results and general area of work that the program relates to. This is where you should first attempt to justify and motivate your approach in terms of the work of others, although you may further explore such relationships in later sections.
2. ILLUSTRATION - Illustrations of the program working, with explanations. This could be based on an edited output listing, with annotations to show what is going on where. If the program uses a GUI, it could be based on a sequence of annotated screenshots. (If necessary `screenshots' can be drawn by hand. However, in this case you will need to demonstrate in some other way that the program works as described.) Edit out repetitive chunks from any program output and edit in explanatory comments. Annotate the most significant bits of the output to draw attention to them.
3. SYSTEM OVERVIEW - Explain precisely HOW the program works.
You should discuss the main steps the program goes through to achieve its results. You do not need to describe every line of the program. You should give an overview of what sorts of things are represented, how they are represented, where input comes from, how it is transformed, where output goes to, etc. The overview should refer to a copy of the program attached as appendix-1. (See below) In particular make sure you describe what kinds of objects are represented, and how you represent them (e.g. using lists, or vectors, or numerical values for variables or whatever). Explain what problems your program had to solve, and how it solved them. Use figures and diagrams productively so as to back up the text. Do not rely on an automatic documentation facility (e.g., javadoc) to write the system overview for you.
When writing the overview, don't write as if you are communicating with a tutor. Equally don't write as if for a novice. Try to write for an audience consisting of fellow students who may be a week or two behind you in their understanding. When describing what a method does, always adhere to the principles of modularity, i.e., start by stating what sorts of inputs the method takes, and what sorts of output it produces. Give an explanation of the relation between input and output, and one or two simple examples to illustrate. If there are no inputs, or no outputs, then say so.
4. LIMITATIONS
A discussion of the limitations and possible future developments. Don't be afraid to criticize your own program. If you have read about similar programs, or related programs, it may be appropriate to include some comparisons. If you have any ideas about the program could be extended, say something about that.
5. CONCLUSIONS
What lessons, if any have been learnt? Were your goals achieved? Is there anything you now think you should have done differently?
6. SELF-ASSESSMENT
This is where you make your own evaluation of the whole submission in terms of the relevant marking criteria. For each criterion, note how well you think you've done (and why) and give yourself a mark.
7. BIBLIOGRAPHY
List books, articles, web pages, files etc. considered to be relevant.
8. Appendix 1: The whole program, with comments explaining what the classes represent, what the methods do, what the global variables (if any) are for, etc.